Wednesday, February 15, 2017

The Art of Storytelling PIXAR

Now, Pixar is helping others learn the secrets of great storytelling – for free, in partnership with online education provider Khan Academy.



https://www.khanacademy.org/partner-content/pixar/storytelling

Monday, February 13, 2017

History of animation

Starting in the early 1800's we saw a variety of mechanical devices that used rows of images printed on strips or disks of paper to create the illusion of motion. These were the first animation devices.
The phenakistoscope was basically a spinning disk of images that you viewed through a narrow slit to trick your brain to see a sequence of images instead of a continuous blur.
The praxinoscope used mirrors to achieve the same result — reflected pictures on the inside of a spinning cylinder appeared as a moving picture.

The Praxinoscope
The zoetrope combined these concepts, with a spinning cylinder and narrow slits you'd look through to see the "moving" image.

The Zoetrope
There's also the poor man's version, the flip book, which was actually invented around the same time as these other contraptions.
Whether it was a spinning disk or a series of mirrors, the end result was actually pretty similar to the GIFs we know today — looping images that play cognitive tricks to allow us to see motion.
The technique of the phenakistoscope and other devices hasn't dissapeared entirely, even if it's been replaced by more sophisticated, digital forms.



https://www.propublica.org/nerds/item/on-repeat-how-to-use-loops-to-explain-anything

Bouncing ball: Contact and Spacing ( Timing) next assignment 3 until feb 26th ;

Look at the image and try to understand timing and spacing.
For example,
between 1-3 is slower.
Between 4-8 is faster.
next assignment 3 until feb 26th ;
Draw following bouncing image on one sheet of paper.
Too Easy? Then, try to make another flip book of bouncing ball with two contacts with the ground.

Notice that 9-11 is faster than 1-3.

Bouncing Ball flip book.

Did you get a chance to play with flip book? Here is my bouncing ball. Hope you enjoy yours and share if you like. Thank you.
A video posted by Sansu (@hellosansu) on

Assignment2 Draw from Memory until Feb 19th


Assignment 2: Google your favorite animals, cats, dogs or giraffes.
Save the image on your computer. 
Observe and study it for 5-10 minutes.
Close the image.
Draw from your memory.
You can cheat and look at it every 15-20 minutes. However, the rule is don't just copy.









Learning to do more than just see – to observe, study and remember one’s subject is essential to learning to draw and paint.


The next step is to develop and work from a strong visual memory. The development of a visual memory is the way to retain one’s observations and pull from them not only the essential visual elements of the moment, but also the emotion connected to them.


 After many years of practice, this process can happen almost unconsciously every time we pick up a brush, even when painting outdoors. Back in the studio, we rely even more heavily on our visual library to instill life and emotion in our work. It is no wonder, then, that art created in partnership with the visual memory has the ability to touch emotion and engage the viewer more than mere representation.



 “simply to reproduce in other minds the impression which a scene has made upon him . . . A work of art does not appeal to the intellect. It does not appeal to the moral sense. Its aim is not to instruct, not to edify, but to awaken an emotion . . . Details in the picture must be elaborated only enough [to] fully reproduce the impression that the artist wishes to reproduce. When more than this is done, the impression is weakened or lost, and we see simply an array of external things which may be very cleverly painted, and may look very real, but which do not make an artistic painting.” (Harper’s New Monthly Magazine, February 1878, “A Painter on Painting”, George Inness.)

http://www.artistdaily.com/blogs/oil-painting/visual-memory